Economy guide
Every number below is the real value the game engine uses — no hidden modifiers.
Prices
| Track tile | $20 | Demolish refunds $10 |
| Station | $200 | Must sit on track next to a facility; one station per facility |
| Train | $500 | Shuttles between two stations, carries up to 4 units |
| Goods sale | $60 per unit | × (1 + 25% per city star above 1) |
Production & growth
| Forest / Mine | +1 lumber / ore every 2s (stock cap 8) |
| Factory | 2 lumber + 2 ore → 1 goods, every 2s |
| City growth | 8 goods per current star → next star (max ★5) |
| Company value | cash + track×$10 + stations×$100 + trains×$400 + city stars×$500 |
| Target | $25,000 company value to complete the map |
Strategy for fast dailies
- Shortest raw line first. Connect the nearest Forest to the Factory; each tile is $20, so straight lines literally pay.
- Two trains beat one big detour. A second shuttle ($500) usually out-earns the track you would save by sharing.
- Feed one city to ★2 early. The 25% pay bump applies to every later sale — early growth compounds.
- Factories buffer. Raw stock caps at 8; a waiting Forest is wasted production, so keep raw lines moving.
Ready? Play today's map or start from the main game.